
One final weirdness: This morning, I had a developer build me a new executable on one of the Lion machines (on which it's working). I think the latter is the problem - that somehow because the Editor "Game Window" has 16:10 specified, that is getting confused into the situation somehow.

Lion (I HIGHLY doubt that's a problem)Ģ) In the Unity Editor, I believe it erroneously had 16:10 specified in the Game window. The machine giving problems has two differences:ġ) Mountain Lion vs. Where does Unity store the 'last run' size? Why does it matter what the aspect ratio of the monitor, when the requested size is much smaller? Why won't it respect the 16:9 limitation we specified in the project? Why won't it let me choose any arbitrary smaller size? Again, why couldn't it give me just plain ol' 1600x900? If I hook the ML machine up to a Cinema display, it is presented with a much larger option (25x16 or something - again, the full size of the display), which again, is not 16:9. However, when I open the game on the Mountain Lion (ML) machine, it is presented only with a single 16:10 ratio and size to start the game windowed - and the size is the full size of the screen (1680X1024). We've also set a default size that is 16:9. In the Player Settings, we check ONLY the 16:9 option (our game layout requires that aspect ratio, and things go offscreen when it's not respected). One machine (the Mountain Lion one) shows different width/height choices for our game when opened with the dialog.
UNITY FOR MAC 10.8 MAC OS X
Mac OS X dev machines, some on Lion (10.7), one on Mountain Lion (10.8). Our Mac client is not respecting the aspect ratios or width/height we set in Player Settings.
